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¢w 2004 |
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a. |
¡uBionicle II- Legends of Metru Nui¡v---Won the Best DVD Release and the Best Visual Effect in the DVD
Exclusive Awards 2004. |
b. |
¡uBionicle III-Web of Shadows¡v---The third Bionicle feature length animation produced by CGCG. |
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¢w 2003 |
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a. |
¡uBionicle I-The Mask of Light¡v---Won the Best DVD Release and the Best Visual Effect in the DVD Exclu
sive Awards 2003. |
b. |
Started to produce the second Bionicle feature length animation, ¡uBionicle II-Legends of Metru Nui¡v. |
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¢w 2002 |
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¡uBionicle-The Mask Of Light¡v---The very first ¡§Direct To Video¡¨ work made by CGCG. |
¢w 2001 |
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a. |
Make Way For Noddy---Collaboration with Chorion and SD Entertainment on the production of 100 pisodes
TV series. |
b. |
Xcalibur---Collaboration with Ellipse Animation and TVA, created a successful case of completing motion
capture and animation from different studios, and yet with superb quality. |
c. |
Junior Wrap Around---Animation using the toonshading technique. Collaboration with EM.TV and Trick
Company on the production of 300 30-second spots. |
d. |
Karlsson On The Roof---A combination of 2D animation with 3D background was yet another successful
collaboration with Trick Company. |
e. |
Metal Dungeon---Game movie for the X-box game, developed by Interlex Japan. |
f. |
Produced nearly 1,400 minutes of 3Danimation in a year, showing the world that it is not impossible to
mass-produce 3D animation. |
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¢w 1999 |
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Joint investment with Nelvana on the production of Donkey Kong Country III.
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¢w 1998 |
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a. |
Strategic alliance with the biggest 2D animation production company ¡uWang Film Production Co., Ltd¡v |
b. |
Purchased the Motion capture System and created a 3D character ¡uBaby-Ha¡v for the music video
¡uTry again¡v, it is the first ever computer animation created by the Motion Capture System in Taiwan. |
c. |
Purchased the ONYX hardware and started using Flame for digital images compositing. |
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¢w 1997 |
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Completed first 3D real-time motion game. |
¢w 1996 |
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¡uGarden¡v was also selected for Japan¡¦s NICOGRAPH, and won the major Business Award. CGCG has won
the award two years in a row. |
¢w 1995 |
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a. |
¡uGarden¡v was voted for the highest honor Electronic Theater in SIGGRAPH. |
b. |
Collaborated with Spectrum Company in developing PC game ¡uEmperor Chin¡¦s Tomb¡v. |
c. |
Completed the computer special effects for the movie ¡uTropical Fish¡v. |
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¢w 1994 |
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a. |
¡uChen Lung Tien¡vwas voted for the Screen Room in SIGGRAPH, the first Taiwan¡¦s 3D animated film selected by SIGGRAPH. |
b. |
¡uMy Sweet Home¡vand¡uChen Lung Tien¡v were selected by VIDEO REVIEW ISSUE 103 Architecture and
Industrial Design Program. |
c. |
¡uChen Lung Tien¡vwas also selected by Japan¡¦s NICOGRAPH, and won the major Business Award. |
d. |
Established a China branch in Shanghai---¡uCGCG Shanghai¡v. |
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¢w 1993 |
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Established a multimedia company¡uNew Cloud¡v, provided computer multimedia serves. |
¢w 1990 |
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Made the first Architecture simulation short in Taiwan¡uFareast World Center¡v. |
¢w 1989 |
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Co-operated with¡uLeader Advertising¡v, provided post production servers. |
¢w 1988 |
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CGCG Inc. established, bought the very first CG work station in Taiwan, and started a new CG market in this
country. |
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